Monday, 15 June 2009

ufoHunter2

So I've finally finished updating ufoHunter for cupcake. It now runs on openGL so it should run a lot smoother.

The basics:
Tilt phone around to move and tap the phone to fire missiles.
The missiles will explode when they reached where you tapped.
Watch out missile explosions will hurt you too!

Tips:
Missile explosions will destroy other missles, use the chain reactions to maximise your score.
Missile explosions will destroy incoming enemy fire which can be handy to make a little space when things get busy.
Killing multiple enemies at the same time will give you a score bonus so co-ordinating your attacks is vital to maxismise your score.

Thursday, 30 April 2009

ufoHunter





The basics:
Use the trackball to move.
Swiping your finger across the screen draws a beam of energy which will hit any enemies near it when you release your finger. 
Killing multiple enemies in a single shot rewards you with a score mulitplier.  
The longer the line you draw the more ammunition you use up.

How to fire

Tips:
You don't have to draw a straight line with you finger, try different patterns to maximise your kills.
Different enemies take different numbers of hits to kill, to maximise your score try to kill as many enemies in one shot as you can.
Some enemies are more dangerous than others, it might be worth attacking those first.




Thursday, 26 March 2009

mapWeasel updated

I noticed this week that the nice people at traffic Scotland updated their feed to include latitude and longitude information.  The upshot of that is I can now add their information onto the map in mapWeasel.  Hoorah.

Thursday, 19 March 2009

Speaking too soon

Turns out you still can't use the in built media-player for playing audio.  At least no in the way I want because it stops if the media player loses focus :(

Tuesday, 17 March 2009

Two steps forward, one step back

Finally found a way to integrate podWeasel with the built in media player on the G1 last night.  Which means the next version won't have to use the build in player.  Hooray for extra functionality!

I'm also adding a basic RSS reader, it'd be much easier if webkit did a decent job of rendering XML files but it doesn't which is a shame.

Progress is going to be a little slower than I hope because I hyper-extended my elbow at the weekend so bare with me.

Friday, 13 March 2009

Going Pro

At long last paid applications have reached the UK.  Which means that people over here now have access to the Pro versions of my various weasel creations.
I have to say that I was a little disappointed by the initial reaction to the Pro versions, I don't know why but I just sort of assumed that it would fly off the shelves so to speak.  Sales have been steady and in all honesty I'm flattered that people have spent their money to use my stuff at all.
I plan on continuing support for all versions of the applications  but the Pro versions will be my primary concern whilst I try and dream up another project.

Tuesday, 17 February 2009

What's in a name?

There is a theme with the names of my applications: podWeasel, mapWeasel, beerWeasel ... see.

Why so Weasely?  I'm not really sure, it seemed appropriate somehow for an application that scurries around downloading stuff for you.  Same with the mapWeasel and it turns out a beerWeasel is a straw that you put in bottles of drink so you can drink them faster, handy.  That and the fact that a friend made we a sweet icon.

What's next?  Who knows but I'm sure it will be weasely.